COMPATH

Ongoing

Main Priority Area

Employability through Sport

Budget

400 000 €

Venue

Duration

36 Months

Promoting Employability of Young Student-Athletes through ‘‘Competence Hub on Sport Innovation’’

Background:

In line with the general objectives of the Erasmus + program, our project supports the educational, professional and personal development of young athletes-students (16-25 aged) through a ‘‘Competence Hub on Sport Innovation’’, thereby contributing to promote quality and new jobs and to driving innovation.

In the sectoral agenda document (The European Dimension in Sport), it is stated that sport has a strong potential to contribute to smart, sustainable and inclusive growth and new jobs. Using this potential of sport, our project will contribute to smart growth and employment through the re-usable, transferable and up-scalable results (the content (educational resources and tools) and space (platform)) it will offer to young athletes-students and facilitators responsible for their education and guidance. 

Moreover, our project aims to build a community of young athletes-students gathered in sport innovation domain at the European level. The community of young student-athletes, united around common values, has potential to promote more collaboration, quality and creativity and innovation at the level of sport organisations in line with the specific objectives of the Erasmus + program. 

Objectives:

The specific aims of the project are:

  • to develop educational resources in order to touch both the careers and perspectives of young student-athletes by showing sports-oriented technology and 21st century skills, business world, entrepreneurship and different thinking and literacy methods; and
  • to launch the ”Digital Competence Hub on Sport Innovation” where young student/athletes will acquire the skills and competencies to increase their employability in the sports industry.

Project results:

R1: Sports-Oriented Technology and 21st Century Competence Training Modules for Sportspeople

PR2: Sports-Oriented Technology and 21st Century Competence Toolkits for Facilitators

R3: Gamification-based Digital Sport Innovation Competence Hub (Platform) for Young Sportspeople

Partners

Norway

Collective Innovation

Spain

Catholic University of Murcia

Malta

European Athlete as Student

Sweden

National Youth Sports Association

Sweden

Sportidealisten

Croatia

Sports School of PESG

Poland

Mobile Adventure

Croatia

Sisacko Regional Development Agency

UK

Loughborough University

Germany

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